Development of a brand presentation by Autodesk 3ds Max, Part 1

Hello all readers! In this tutorial we will consider creating a brand presentation by Autodesk 3ds Max and Adobe Photoshop. Tutorial consists of two parts. In the first, we will create elements for the presentation and prepare the scene for further work, in the second we add texture and materials to the scene, configure the lighting and set the visualization settings, we will carry out the post-processing of the image!

Before starting, let’s imagine how our scene will look, and what elements will contain in itself. For example, the scene looks much better when its elements make up a circular composition, and not just folded in order, because of this our scene is given a great depth and it becomes more attractive to the client. Here’s what I mean:

We will create and place each item of our scene in separate. Let’s start with the folder. Create a plane with dimensions 21.6 x 28 cm.

Put it on the rib, turning it by 90 °.

Sweep “Shift” and copy our plane.

Turn the second plane to a certain angle to show that our folder is open.

Click “Alt+a”, Click on another plane and use the settings from the screenshot in order to level the planes relative to each other.

Group both parts and give the group the name “Folder”.

Now we will make a credit card. To do this, create a new box with the following sizes: Length: 5.2 cm, Width: 8.2 cm, Height: 0.03 cm.

We will unfold the just created credit card so to create the feeling that it lies based on our folder.

We will unfold the second card a little, put it forward, make sure that it does not hurt anything and looks, naturally leaning on the first card and/or folder.

Group them and give the group the name “Cards”.

Now we will create sheets for forms. Create a new plane with a standard A4 sheet (210 x 297 mm).

We copy the plane, holding “Shift” We will raise one a little over the other.

We will expand our new plane by about 5 ° so that the papers look more realistic.

Group the sheets and call them “Letterheads”.

It’s time to create a calendar. Choose a tool “Line”.

We draw an isosceles triangle.

Click with the right button on our line and in the menu that appears “Refine”. Add a point on the middle of the lower side of our triangle.

We will raise it a little over the remaining two lower points.

Let’s choose all three sharp corners of btc casinos the figure.

Apply to these corners “Fillet” In order to twist them.

Choose in the list of sensors “Spline” and choose the entire line.

Applicable to the selected line “Outline” with meaning ‘-0.25 cm’.

Now add a modifier to the resulting object “Extrude” with meaning ’10, 2 cm ‘.

Now we must create pages for our calendar. We will create for this “Plane” With the following parameters:

We will adjust the resulting object in “Editable Poly”.

Choose all the internal segments in the first line.

Click “Loop”.

Apply to selected elements “Chamfer” with meaning ‘0.08 cm ‘.

Choose all the first horizontal segments.

Move them, leaving only a small indentation from the upper edge.

Repeat the previous steps with the second horizontal segment. We set it so that there is a short distance between the first and second segments, in the future we will remove some rectangles formed by these two lines to get holes for the rings.

We select the landfills indicated in the figure below and delete them:

We will choose all the remaining landfills and squeeze them out with the help “Extrude”.

Expand the resulting figure and place it in the upper part of the base for the calendar, which we made earlier.

Using the tool “Mirror” reflect our figure, place it on the other side of the basis for the calendar.

Now we will create rings in the right part of the calendar, which fasten together its leaflets. To do this, create an object “Torus” With the following dimensions:

Place the resulting ring so that it coincides with the slots in the leaves of our notebook.

Sweep “Shift” and move our ring to the next hole, set the number of copies ’23’ Or less.

Group all objects and name the group “Calendar”.

The process of creating a notebook is very similar to the process of creating a calendar. Create “Plane” With dimensions: “Length:” ’14, 4 cm ‘, “Width”: ‘8.5 cm’; The number of segments “Length”: ’25’, “Width”: ‘3’. We convert to “Editable Poly”.

Choose the first internal vertical segment, and move it to the edge, leaving only a small indentation.

We will move the second vertical segment in the same way, and place it near the first, thereby creating the future gap to create holes under the ring.

Choose all vertical segments and apply to them “Chamfer” with meaning ‘0.08 cm’.

We highlight the polygons below and delete them.

Now, we will allocate all the remaining landfills and squeeze them out with the help “Extrude” on ‘0.04 cm’.

Clutching “Shift” Move a copy of the figure up the original.

Let’s go into the editing mode of the training grounds of a new object, they should be allocated, as in the original, if not, then select all the landfills of the upper side of the object. Squeeze them on ‘0.22 cm’.

We highlight both just created objects and apply to them “Mirror” With the following settings:

We will slightly move the reflected copies of objects regarding the initial.

Repeating steps 38 – 40 Create rings for our notebook.

Group all objects and call the group “Notebook”.

So we got to the last stage! We can only create a CD-disc. For him we will create an object “Tube” With the following parameters:

We adjust the object in “Editable Poly”. We highlight one of the faces of internal segments. Click the button “Ring”.

Apply to selected segments “Connect” With the following values:

Then apply to the same segments “Chamfer” with meaning ‘0.02 cm’.

Clutching “Shift” Go to the level of evidence of landfills, you should stand out the landfills between the two levels of segments.

Squeeze out the allocated landfills on ‘-0.025 cm ‘, What is the resulting object “CD”.

Well that’s all! Now we have all the initially planned things, they can be arranged in places and prepared for subsequent work in the next part! In it, we will consider everything about materials, lighting and post-production of the final image! Bye!


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