“Endless fantasy” – the story of the Final Fantasy series, part I (FF – FFVII)

Sometimes the paths of fate are truly unused, when he soon intends to overtake the end not only bypasses the end, but also becomes a starting point on an extremely long and interesting path, pushing people standing in the face of the inevitability of people in his last impulse to create something that could shake the whole world, and at the same time to repulse the rock, and with the weapons that struck him, as with the margin, as much as he marks furtherFinding new peaks.

And the brightest example of such an outcome of events in the gaming industry is one of the pillars of the Japanese role -playing genre – series Final Fantasy.

The first part of the cult franchise was born in the walls of the Square studio, founded in October 1983, Masafumi Miyamoto as a subsidiary of the founder of an electroenregation company called Denyuusha Electric Company, and the young office initially developed games for the 8-bit NEC gaming computerPC-8801, including a debut project, was an exclusive text quest for the Japanese market in the science fiction genre of The Death Trap, which at that time is remarkable for the presence of animated graphic images in it, which only began to conquer the industrial entertainment industry, but did not earn special popularity, as well as appeared in the 85th of itWill sequel: The Death Trap II. In the same year, a studio also reached the field of gaming consoles with the most successful project, which sold about five hundred thousand copies, which was trained for Ninendo Entertainment System – Thexder, which provided the control of the combat robot that was the function of the reactive aircraft, which made up the main feature of the gameplay.

The success of the last project made it possible to separate from the company for power supply in September 1986 by renaming the studio in Square Co., Ltd., Together with what the responsible for creating the first games, Hironobu Sakaguti, during the dependence of the developer on Denyuusha Electric Company, who worked at a half -table, became a full -time employee who, from now on, who took the position of director of the team in the creation of games, who later produced mainly for Nintendo consoles, where, however, there is no particular popularity not with particular popularityacquired, because of which already in 1987, Square was on the verge of bankruptcy, preparing to release its last product for the Famicom platform in the nascent JRPG genre, for creating the concept of which Sakaguti was responsible.

The gameplain new development of the team was completely based on the Dragon Quest principles, which were inherent in the 86th year, in turn, adopted from such Western Rolecus as Wizardry and Ultima, when the protagonist as part of a small batch was freely investigated and moved around the world, fighting enemies, which accumulates experience expendedto improve the characteristics of the heroes, and accumulating money, which is already going to equipment and supplies in settlements, in addition to stores, also noteworthy by many characters that you could talk with, learning more about the fictional universe or promoting the plot, in the case of the creation of Square Co., Lotd., written by Kenzi Tarad and narrative about four brave heroes-a choice of 6-proposed classes of which was assigned to the player-according to legend obliged to stop the four demons who have extinguished the crystals necessary for the prosperity of the world, and then fight with the main antagonist-the leader of the wickedness named chaos, as well as the appearance of all the characters and monsters ingame, the artist of Esitak Amano was engaged.

Gameplay out of battle

Despite a fairly trivial general concept, the adventure itself at that time was more than fascinating, because as they advanced to the cherished goal, the player had to save the princess, overthrow the king of the dark elves and even hijack the pirate ship-along with canoe and aircraft, which is provided to the playing for movement between the 3rd large continents and along their rivers, which is-that-whichHe framed the interesting gaming process, from the time of Dragon Quest, significantly improved and supplemented, where a large emphasis was on the combat component presented in the form of a step -by -step system, when the priority of the moves was determined by the characteristics of the character speeds, and the outcome of the fight was already their combat parameters and skills. The game also surpassed its ancestor in the dialogue plan, replacing typical and template replicas with deeper and deeper conversations, which allowed the atmosphere of the world to be more imbued with the atmosphere of the world under the help of Noboo Umetsu.

Light is the first part of the Final Fantasy series-the named so that this project was initially supposed to be the last game of the developer-I saw in 87th year only 5 people, I had not only mentioned from which the programmer of Nasir Jebelli, responsible for the embodiment of all the concepts of ideas in virtual format, and contrary to the pessimistic formatThe expectations of the studio, the new product not only brought her inconspicuous profit, selling more than nine hundred thousand copies, but also ensured further existence to the developer, at that time becoming a standard in the Japanese Role Games market and later, after several years, having received repeated reprints for the Bandai Wonderswan Color consoles, SonyPlyastation, Gameboy Advance and PlayStation Portable, with the release of each remake, improving in graphic and sound aspects, getting out of the rollers and a different process of passage by intra -game additional content in the form of new objects and dungeons.

Such a favorable outcome in itself suggested the continuation of the game that gathered a huge audience around the developer, and a year after the release of Final Fantasy came out an indirect sequel in the form of a second part, leaving the same headline, but already talking about a completely different world and having its own plot, not similar to the last game of the studio, which this time proposed to entrust the four in advance preparedHeroes deprived of the binding to a particular class – Firion, Guy, Maria and Leon, which resist the mercenary Empire, Palamius responsible for the murder of their parents. For the first time, the temporary characters system were introduced, when the fourth hero in the team constantly changed depending on the events that took place, and the episodic, possessing his own backstory, replaced him.

Research of the world map

The second part and a number of other mechanics were introduced and rethought, whether it is pumping a character, in the sequel that was built not on the distribution of characteristics for the experience obtained, but using the system of improving the hero’s parameters as they operate with this or another skill or the lesson, which this time also had the opportunity to apply to himself;The response options in dialogs have become available, the structure is also better prescribed;And also the possibility of free preservation on the map of the world was introduced, according to which, as in the first game, the movement was carried out between the locations and the “random battles” that became an integral part of the series, when the enemies invisible on the screen could attack the hero, the number of which now reached 8, and they themselves were built in 2 rows, like heroes, so that heroes were appropriatetrucked and less tenacious characters were protected by the Sopartians.

Battle screen in the second part

The gaming process, however, were not limited to this part, and other features, which have become a symbol of the series, were also a newly -known variety of transport, by the meaning of the “last fantasy” of horses, in the form of riding chokobo birds, the outer appearance of which is borrowed from the Hayao Miyazaki manga “all of the winds of the winds”, andproviding other means of transportation by the heroes of the character of the SID, who has designed a aircraft, whose idea was borrowed by the empire, creating its own furrowing heavenly expanses of the fleet.

Anime birds based on manga on the left and Chokobo from Final Fantasy on the right

The original game for Famicom was sold in eight hundred thousand copies, strengthening the name of the developer in the video game field, not least thanks to a number of significant innovations that have already distinguished the new game of the studios from the famous Dragon Quest, which was the parallels with which Square was relentlessly pursued in the reviews of many journalists during the release of the first partSeries. Despite this, however, the updated system of increasing the characteristics of the heroes was met by many ambiguously because of their specifics, as well as gaps, which allowed to improve characters’ skills without even spending moves in battle due to the possibility of interrupting the action, which caused the balance of the game.

This time, which appeared on the shelves of stores on April 27, 1990, this time, this time did not bring fundamental innovations to the series, providing again the plot of the world, in which the balance was completely dependent on the corresponding elements of the crystals, now among the 8th, when one half of them was light in itself, and the other, in combination, ensuring the balance of forcesThe lands, again, however, who were in the invasion of the hordes of monsters, with whom the heroes, who received from one of the crystals of the Light of the Force, were to enter into a fight, again balance the forces of good and evil, the first part of the story, solving the problem on their native soaring continent, and the second – going down to the ground world almost completely flooded by water.

The world map attached to the game

The system of setting the experience of experience and increasing the levels of heroes, who again divided into classes, in the process of promotion in the plot freely, if there were special ones, obtained when victory on opponents of glasses changing, which gave more space for tactics, allowing you to test all kinds of cooperation of various professions for one passage, which, in addition to the initial 4, remained in the game 22, which remained in the game 22 that remained in the game 22 that remained in the game 22.unchanged only among the adjacent to the party, as in the second part, plot heroes – the only playable characters who possessed the background and character when the protagonists became flashing again.

For innovated mechanics who received further life in other games of the series, there were a system of interaction with the outside world through objects lying in the inventory used on other character and interactive parts of locations to promote on the storyline;Special abilities, like the “theft” of a thief, which allows you to steal useful objects from the enemies on the screens of the fight, and the “jump” by the dragoon, bringing the hero to the enemy, causing a lot of damage to the latter;and the system of calling for friendly creatures on the battlefield for their help in the fight.

Battle Screen Final Fantasy III

The new element of the world who loved many players, included in the subsequent parts, was the race of winged creatures of the Muglov, in the 3rd Final Fantasy, the guards of one of the heroes who join the team, but, despite the possession of an extraordinary magical force that do not speak like a love, limiting in the original game the exclamations of Nya, in remakes and in remoteother parts replaced by the “coupo”, which has become the second version of the name of these creatures.

This game was the last part of the series that was released for the 8-bit Famicom console, using the entire possible potential of the platform, and it dispersed in the country of the rising sun, it was 1.4 million copies, light in the western market, however, at that time, not seeing the problems that began since the second part, the transition of American players to newer platforms, which is why play the translated and upheld and updatedA three-dimensional graphic engine of the English version appeared only in 2006 at the Nintendo DS portable console.

Game version for Nintendo DS

The game public was excited by Square’s intent to release two games of the Final Fantasy series in 1991, one of which was the fourth-was to be the last release of the franchise for the Famicom console, and the 5th was preparing to go out on the popularity of the 16-bit Super Famicom, which, however, did not happen, and this served as the soil for the soil for the soil for the soil for the soil for the soil for the soila large number of rumors and assumptions regarding unrealized developers’ plans, whether it is intention to catch up with the Dragon Quest series by the number of games, the 4th part of which was also announced for the old console, or just creating an advertisement when the storage in the walls of the studio was not planned at all.

On July 19, nevertheless, the Light Final Fatnasy IV for https://nonukcasinosites.co.uk/fast-withdrawal-casinos the latter at that time of the Nintendo console nevertheless saw both in the Japanese and American markets, and according to expectations, it became much larger in comparison with the previous games of the series, despite the plot extremely similar to the second part of the “final fantasy”, which is again telling about the inexorable expansion of the bloodthirsty imperial, which is re-referring.The 4 main characters who took everything valuable that they had, and who meets in the person of the central characters-pre-prescribed and having a strictly defined class-resistance, resistance, to whom another 2 other temporary Sopartians could join, partly replacing the calling to Reidia.

In the root of the gameplay structure of rethinking, the 4th part did not see, acquiring only a nearby of the innovation process, whether it was the possibility of being on the battlefield of a 5-controlled player of the characters or an updated move system, when they were produced not step-by-step, depending on the parameter of the fighter’s speed, but in real time, where the heroes received a special scale, invisible on the screenenergy, according to the accumulation of which they had the opportunity to use the attack, subject or skill, which brought great dynamism to the battle process.

Battle process in the 4th Final Fantasy

Particular attention was focused on the study of persons and dialogs participating in the action – with each new part of the increasingly larger volume and deep – and this time each of the main characters possessed not only an extensive background, but his character in the process of adventures suffered transformation under the influence of the events that occurred this time on the ground, divided into the upper, populated.people level and the refuge of the underground gnomes, and the moon, which also became a house for a separate race of lunarian.

The new project was perceived by the press and gamers, having received high grades, and, according to many fans, becoming the best part of the series at that time, and it was from it that on the initiative of the artist Esetak Amano, the cover of each Final Fantasy began to accompany the name of the logo reflecting one or another element of the narrative aspect of the game, whether it is a character or object, in the case of the 4th”Final fantasy” illustrating one of the playable characters – Kain Khayvinda. Subsequently, the game also received a large number of remakes and ports, and the version for America was processed by censorship and simplifying gameplay by cutting the abilities of heroes, illuminating secret locations and reducing the number of enemies, and it itself came out with the number “2” in the name of the two previous parts markets in the US market.

The fifth part of the 1st and 3rd, which was published in Japan on December 6, 1992, demonstrated the plot of 4 spontaneous crystals, according to the background of the world, sealed the darkness that has absorbed the “putota” and created by the Eno’s evil sorcerer 1000 years before the beginners, and subsequently split in, in the same way, and in the same way, in the right of whichAnd the world itself divided into two parts, but shortly before the appearance of 5 heroes on the stage, one of the workers of the Dark Forces in vain tried to destroy the stones that kept in balance, being later locked in one of the worlds, from where, not fixing with defeat, over time began to subordinate the mind of ordinary people, directing their strength to destroy the planet, which is sprinkled with, which renewthe next party of the saviors was to.

The Game process of Final Fantasy V has also approached the 3rd game of the series, providing again the free choice of 22 professions that open as the game, for each of the pre-prepared, but not so worked out the main characters, this time, after reaching the maximum level of specialization, who received it to change it, comprehending new skills without the loss of techniques of various classes, and combining techniques of various classes,whether it is magical spells or such special abilities as theft. Along with this, a strip of energy near the names and vitality of the main characters, thanks to which the player could already easily calculate the remaining amount of time before the possibility of conducting another attack, was more comfortable, was introduced more comfortable.

Fifth Battle

Of the less significant, but strengthened in a series of innovations, side bosses appeared, called the “instrument” and in their strength surpassing even the final enemy, for the victory over one of which the heroes received a special seal, no function in themselves, and for the overthrow of the other, the most powerful sword of Ragnokorok in the game. Along with this, stages were introduced – tasks and battles for the time, after which the player counted the loss called Charge Time, introducing great difficulty in the gameplay.

For the increased complexity and depth of the combat aspect, the 5th part was very fond of hardcore players, thanks to the updated class system, who received a huge field for combining all kinds of battle styles, but as opponent to them, people who have already criticized TU for the template and not changing the characters of the heroes, and unjustified motivation this time and unjustified motivationdestruction of the world with an anthonist. But despite this, the next part of Final Fantasy was not deprived of popularity, at that time setting a sales record of 2 million copies and again transferred to all kinds of platforms, even becoming the basis for a four -part anime called “Final Fantasy: Legend of the Crystals” – the first film adaptation on the motifs of the series.

The revolutionary game in the series was the Final Fantasy VI of the 94th year, despite the newly exploited motifs of the plot about the conquest of the treacherous empire, which meets the confrontation in the person of the main characters who joined the opposition, felt completely in a new way, not least thanks to the radical role system, which introduced one of the new founding elements of developmentcharacters-ESPERS-creatures that were equipped as an object by the main characters for the possibility of comprehending by the latter absolutely any-regardless of the class class-areas of magic inherent in one or another 27 magical creatures, often also carried an additional effect, as an increase in a certain characteristic, which allowed not only magic, but also significantly increased, due to the increase in glasses, maximum health or maximum health or maximum health or maximum health or maximum health or maximum health or maximum health or maximum health or maximum health.speed.

Valigarmanda – one of the Espers

The classes themselves – like the newly returned backstrows and characters of the heroes – were determined in advance, but henceforth could wear absolutely any type of equipment, which was no longer tied to a particular profession, among which relics were also present – redesigned accessories from the past parts – now not only giving protection from negative effects or increasing parameters, but also also increased parameters, but also.The capabilities expanding them, allowing you to take in arms in both hands or increasing the percentage of the experience gained when winning the enemies. The fights are also overgrown with a number of gameplay innovations that expanded the player’s capabilities on the battlefield, as an order to retreat not of the whole party, but only to certain characters;the ability to personally choose who to take under management at a particular moment on the battle screen;or the ability of a “desperate blow” that appeared only in the 6th part, with a minimal amount of health, activated by each hero to apply critical damage.

Battle of Final Fantasy VI

The maximum number of the main characters in the party reached the 14th-to this day the largest number of playable heroes in the series-at the same time, the plot, unlike predecessors, did not focus on a particular person who was a leader in combination, therefore, the main character also did not sprout the established canons, which did not diverse for charisma and colorfulnessThe characters entrusted to the management of the player, among which there were also episodic roles, whether it be the general of the enemy army or helping with the escape prisoners. The chief antagonist KEFKA Palazzo – the court magician of the Emperor General, obsessed with the mania of destruction, subsequently receiving comparable to the divine magical power – also sharply stood out against the background of other bosses of the series, in the mass of his extremely cold, because, in contrast to them, it was a mighty, but still a person who is everywhere scattered in the irium, which is everywhere scattered,suffering from manic disorder and having a bright clown appearance, which made him one of the favorite villains of many franchise fans.

Thanks to the harmonious combination of innovative and rethought role -playing elements, as well as the return of interesting types of heroes who took part in the already original and raising serious questions of history, the sixth part surpassed all previous games, sold on the Super Ninendo Entertainment System, morePorcelated on the PlayStation and Gameboy Advance console.

However, a truly turning point in the development of the game series was the seventh part of Final Fantasy.

At that time, the development of this game was the most protracted in the history of the franchise, lasting about 3 years, during which the question of the platform was resolved for the release of the next giant from the world of Japanese role-playing games, which was originally created for the former SNES, after which, with the announcement of Nintendo 64, which supports three-dimensional graphics, Square was aimed at the new prefix from the publisher, andSoon she completely changed the latter, having chosen as it the Sony’s new platform prepared for the release of the new capacity of the CD carriers used in the PlayStation system, in comparison with Nintendo cartridges, whose politics also caused the developer to leave its wing, since the publisher is too much, even to the damage to it, even harnessedly, even moreIgrodeli, regulated the process of releasing games, personally choosing the number of projects that the company should work on;How many copies of one game will visit store shelves;And also, what the price will be on them, and partly regional restrictions, coupled with excessive censorship of the Western versions of Final Fantasy, were a stinging problem from the agreed.

A significant amount of time at the stage of studying the concept of the 7th part was occupied by the decision regarding the graphic execution of Final Fantasy, with the transition to a more technological platform for the required cardinal rethinking, and in August 95, the Los Angeles exhibition of three-dimensional technologies called Siggraph pushed the developers to create a small experimental game that demonstrated the systemThe fighting “finals” in the volumetric arena with polygonal fighters, the video of which was provided to the court, having received numerous approving reviews and setting the direction to developers whose staff with the introduction of new technologies has expanded significantly by employees specializing in the 3D graph, which compiled the largest team in the entire history of Square, which has ever worked on the game.

Personnel from the demonstration version of the battle system

The plot component henceforth differed from all preceding projects, completely deviating from the canons set for all the time about spontaneous crystals or a powerful empire, which subordinates its will, who is protected by the place of action of the Earth through assimilation, and the history of the new part was based on the abstract, borrowed Sakaguti from the traditions of various nations the idea of ​​the relationship of people and planets, which is all, like that, like everyone elseCosmic bodies, after disappearance, release mysterious energy into space, accumulating in one place and as they fill the space giving rise to new worlds. The processing of a curious, but excessively for the models of the streamlined idea took a large amount of time due to the fact that the team did not know how to approach it, but ultimately created the Universe, where corporations from the planet itself rule, selling a resource already dependent on it and massively living in poverty people who have come to terms with a rolecompanies.

The narrative is conducted on behalf of a member of the “avalanche” terrorist organization Claud Straifi, like all adherents of this movement, which is drawn by the desire to overthrow the corporation of the tire, which pumps out the flow of the planet from the bowels of the earth, the mentioned energy itself, enriched with the death of living creatures with their experience and knowledge, sealing the inherent features of them, transforming them into Christmas.spheres used for witchcraft – and a sublimating resource in electricity supplied to the people. However, one of the key operations of the grouping of processing reactors, which serves as the starting point of the plot, breaks down, and the protagonist falls with a huge platform on which the highest layers of society live, coming to consciousness in the slums, where it meets the girl Aeris Gseboro – the last representative of the ancients of the ancients, capable of communicating with the planet itself, behind which the corporation is a corporateHunts, believing that Aeris can bring them to the lands where there are practically inexhaustible “stream” reserves, and resistance plans that have received such a powerful figure acquire a different turnover.

Claud Straif (left) and Aeris Gensboro (right)

Almost the entire storyline permeates the thread of allusions on various religious traditions, whether it is the planet on which the plot of the plot, called the “gay”, like the ancient Greek goddess, who entered into marriage with the deity of the sky, thus originating the very life on Earth, or the name of the Antononist of the Sephirot game, talked to the enamels of the Judean God,forming the universe in the order of descending, if you follow, then, according to the teachings, you can personally come to the divine state, which the main boss of this part seeks to achieve.

Anttonist 7th part of Sephirot

The gameplay side of the action was once again not subjected to significant rethinks of the action, but overgrown with a large number of innovations, the most significant role among which was “matter” – the magical spheres equipped with weapons and armor, discovering access to new spells and increasing characteristics, divided into 5 varieties, bypassing 4 rare spheres classifying in terms of attention, classifyflowers, and depending on the color of having a unique effect, whether it is an improvement in parameters, a decrease in the likelihood of joining the battle when moving on a world map or even adding new teams for characters, as an opportunity to make several tantamounts in a row in one move in a row in a row in a row. As you wear and gain experience in battles, the level of matter and its strength increased, and upon reaching the maximum number in the inventory, a new crystal appeared for inclusion in the slot to other heroes, the objects of which were also divided into several types – “absent”, “normal” and “triple” – influenced, depending on the names received in the battle for the “glassespumping “.

Special white matter

The so-called “limit” was also a significant element-a transformed “attack of despair” from the 6th part, when the hero made a powerful blow on his last exhalation, but now this aspect was allocated a separate scale, and critical shots themselves were divided by the next 4 levels, as before the heroic damage points and, with a sufficient amount of damage, opening the ability of the “maximum strike”-The most powerful type of attack for a particular hero and the only one for choosing at the final stage of the Limit, when the previous 3 levels gave him 2 unique types of attack.

Final Fantasy VII combat system

The game was replenished with a huge amount of other content that is not related to the battles of the widespread mini-games, called to either distract the playing from the plot and the main gameplay, or, on the contrary, necessary for direct advancement on history, like a pursuit on a motorcycle or a descent from a mountain on a snowboard, like the fights of the capacity of a three-dimensional engine and the capabilities of the three-dimensional engine and the capabilities of the three-dimensional engine and the capabilities of the three-dimensional engine andThe diversity in the gaming process, which had introduced the unprecedented in the series, allowing you to get additional matter, experience points or money, participating in optional competitions, among which there were a race for choco, the cultivation and feeding of which was also entrusted into the hands of the player;battles in the combat arena;and participation in gambling.

Race on riding birds Chokobo

The musical accompaniment, in its volume, surpassed all the previous games, including 85 different tracks, written, however, in just a year, unlike the 6th part, for which the music was composed for a year and a half, and the quality of their sound, thanks to a more perfect carrier, has become much cleaner, which even allowed the first music path with vocal accompaniment in the history of the company, performed by the chorus under the symphony orcestr-the first-handed core.One-Winged Angel.

PlayStation game cover

Many of the Final Fantasy VII editions, published on November 17th of the 97th year, was recognized as the best not only for the PlayStation console, but also in the history of the video game, in principle, sold in 3 circulation of 3.2 million copies on Japanese and 3.09 in the American market, this time not only distinguished by fullness in the western version, which corresponded to the softer Sony policy, but also specifically for the US market with additional content in the form of new bosses or weapons, as well as having lost some of the assumptions for the country of the rising sun than causing indignation among many Japanese ones regarding their version. The discontent of some people was also graphics when the heroes consisting of only several three -dimensional geometric figures of the heroes, and, according to many fans of the series, simplified complexity of the game, also moved along well -drawn backs.

In view of their technological and small number of console power comparable to the first PlayStation, the only port that this part was awarded, was released for the PC in 1998, but despite this, the 7th “fantasy” distinguished himself in the series with plot spin-offs released on other platforms.

The first in this series was the FOMA Japanese Mobile Platform, released on September 24, 2004, the game/RPG Genre called “Before Crisis: Final Fantasy VII”, which was released then for the episodic manner unusual for the game industry, when each of the 24 episodes was released with a frequency of a month, and their plot itself was released.He was dedicated to the confrontation between the company of the tire and the newly formed rebel group of an avalanche from the original game, this time who played on the side of the antagonist, with whom, taking the corporation’s agents, and had to enter into confrontation, as if they were moving, recognized as an increasing number of details that were notified in the Final Fantasy VII, about the events that took place before the start of the history of Claud. The game moved away from the inherent JRPG combat system and henceforth provided the free movement of the main character in the arena, who in real time dodging opponents and sought to inflict damage to no less quick opponents.

In 2007, on the PlayStation Portable platform, the light saw another, the most popular branch of this part with the Crisis Core subzagolok, whose demo version was first presented in 2004 at the E3 gaming exhibition and showed the game process newly executed in the genre of Action/RPG, a combat system where it was more like a mechanical system where more reminded the mechanicslasher, however, with the Digital Mind Waves system embedded in it, which consisted of twisting the drum screen located in the left top of the characters and monsters, with a combination of 3 identical icons, giving the protagonist short-term positive effects. A feature was the graphic performance of the game, which significantly exceeded such in the seventh “fantasy”, where 3D was subjected to substantial criticism, and offered the gaze of the playing with the thoroughness of the drawn and well -animated characters.

Final Fantasy VII: Crisis Core combat system

In the plot aspect, the game turned out to be largely contradicting the canonical plot of Final Fantasy VII, but at the same time the appliances and a number of plot assumptions of the original, this time assigning the role of the central character a member of the elite combat division of the company “Soldiers” named Zach Fair, who was present in the 7th part only in the memories of the heroes, being at the time.The main events are already dead, and in Crisis Core, performing various tasks of the corporations, approaching the plot to the beginning of the events of the history of Claude, the famous weapon of which is a large sword called Buster, which became one of the main symbols of the series – previously belonged to Fair that had recovered for centuries for centuries.

In 2005, the Final Fantasy VII Snowboarding appeared on LG mobile phones, based on a mini-game from the Final Fantasy 7 on the descent from the snowy mountain on snowboarding, managing various obstacles on the offered 3 routes of various difficulties and, depending on the regime, or to pick up scattered balls with experience forunlocking a more complex level, or participate in the competition for a while, trying to surpass the already set record.

However, the most of all the game spin-offs in the gameplay plan was distinguished in 2006 for the PlayStation 2 Final Fantasy VII: Dirge of Cerberus, which is already a third-person shooter with role-playing elements, manifested in the experience of the experiences received from the killed enemies, spent on improving the characteristics of the maina hero or convertible to the currency to buy equipment of a protagonist, who was already a secret character of the original-Vincent Valentine, who was a member of the secret police of the energy corporation, but after the events of the 7th “final fantasy”, which entered the new formation of World Regenesis Orangization, which strives to normalize life on the planet and sovered the remnantsAdherents of the tire.

Final from Final Fantasy VII: Advent Children

In addition to the video game, the original was also developed and complemented by the animation films that were also released and to this part, one of which, with the Advent Children, in 2005, performed in three-dimensional graphics, talked about the planet that was amazing after the events of the 7th part of the disease, which was already familiar and no less charismatic new characters fought, forever fought, foreverFaced with moral dilemmas and trying to figure it out, and the second picture called Last Order Final Fantasy VII has already covered the events that took place before the start of the main story. Together with them, the expansion and details of the universe also contributed to several stories written according to it, quoted by the canonical, telling about the fate of some heroes unlit in the framework of other works.

But the success of the 7th “fantasy” who has shook the entire industry does not force the qualities and subsequent part of the units that were released within the framework of the series, however, now different from the classic games of the franchise.

During the Localization of the Final Fantasy VII for the English audience, the ideological founder of the grandiose Jrpg Hironobo Sakaguti took part in one of his long -planned projects, called “Final Fantasy: The Spirits Withing” and was a three -dimensional animation film in the famous franchise, but not at the same time notwas neither a film adaptation, nor a complement to any particular part of the series, moreover, as a place of action, choosing a real world, which became a victim of a post-apocalyptic catastrophe, which manifested meteorites in the widespread falls, brought along with them an alien race in the person of phantoms, who died most of animals and people, forcing the remaining humanityto retire into near-Earth orbit, where it developed a means of confrontation with spirits and with the help of created energy shields nevertheless restored a few large cities, like Moscow, New York and Paris.

The Spirit Withing plot relied greatly on gay hypothesis, which states that the Earth is a super -urganism, which has a soul in itself, from which all the creatures inhabiting it, when the planet’s energy, are taking place with its own experience, thus supporting the self -regulation of the Earth, based on the history of the film, on which along with ordinary phantomSpecial ghosts also live with bioenergy matter, which is called the “wave” and is necessary for extermination of the entire race than the main characters – the scientific Aki Ross and the captain of the military detachment Greg Edverds – and are engaged, sorry to find 8 sources of energy.

Frame from Final Fantasy: The Spirit Withing

The film was released on July 13, 2001 and, despite the fact that it was the first picture built on the images of photorealistic models of people recreated with the help of three-dimensional graphics, and its budget turned out to be over 130 million, the tape turned out to be one of the most failure in the entire history of the cinema, because its cash fees amounted to only 85 million.

The project worked:
The author of the text – Sherl
Material transfer to Stopgame
Lampycat
Created with the support of the Russian -speaking community of Wrong Gamers. We recommend that you subscribe to our curator. More than a thousand reviews and extensive experience. We also have our own large and comfortable discord chat.


Leave a Reply

Your email address will not be published.