F.E.A.R. Tactics of fear

For a long time I went around this series of games, because at first I did not want to contact terrible games at all, and in those years I had the third thought as a terrible shooter, and the game requirements then directly struck. And if the same Half-Life 2 I walked normally on my old car, and Farcry With Doom 3 with a creak, but started on it. Then with F.E.A.R. His powers are all. And later, when years later, I again plunged into the world of video games, I was more interested in the games of missing years or those of the old games that I had to play earlier. But I heard a lot of good things about the first part, and therefore after many years of deposit for later I got to it and. Installed and went to the very first F.E.A.R. on elite Difficulties.

Baby, what have you lost here?

About tactics

To be honest, judging by the description of the acquaintances https://loot-casino.co.uk/ and the short fragments of the gameplay seen, the game seemed to me extremely adrenaline shooter, about sharp discretions in a crowd of enemies and the distribution of Lule in all directions. But in fact, the game is more likely to feel a slightly more tactical shooting, where the correct positioning and a neat approach pay off better than aggressive rash and quick movement. It is often necessary to die, but more rebooting goes from the desire to allow the next shootout for even greater beauty. Of course you always have the opportunity to cut the bulletai regime and Aki Max Payne only from the first laca to arrange the headshot for the tucky enemies. Well, start or complete the next battle with a clever tint or kick – the best choice. The main thing is not to forget that in the game there is an opportunity to go to aiming mode to reduce the scatter, and inclins right and right, so that it is more convenient to shoot up due to angles. But Quicks in this game yes – best friends. At the same time, opponents directly show their teeth: they are sharp, accurate and constantly move around the battlefield. They do not cost anything to smoke you with grenades, jump into the windows or crawl under obstacles, bypass from the flanks or even go into the rear.

Work with light and shadow

Well, a pledged workplace

About levels

What the structure of the cards on which the clashes occur very much helps a lot. Perhaps they are sufficiently simple in terms of geometry and environment, but they have enough bypass routes and various heights and shot windows with doorways. All that you usually meet in multiplayer zarubes and what helps local opponents as effectively as possible to resist you. At the beginning of the game, I climbed on some sewers and warehouses, then poisoned by the corporation skyscraper. True, all levels so far merge into some kind of monotonous porridge. Well, this is of course the infection worse than the seeds. He sat down to just run a little at the headquarters of the armham, and as a result, for several hours plunged into their offices. And every time I thought: “Here right now I will start a new level and that’s it. I will not look what is there, in the beginning there will be. After the next batch, I will definitely go around, “it would seem that he only landed on the roof, and only woke up when he became with some blonde – the daughter of the chief scientist, to ride on the elevator. For even though the game is extremely adhesive, it also exhausts on the elite pretty quickly.

Healthy man. I feel you are not a tenant

About weapons

Although most of the trunks are the most banal machines, submachine guns or double beretta, but there are real kings in the game and real kings. And in local conditions a sweet couple of a shotgun and grenades reigns. And the fractional and grants with mines in the game have some incredible power. It rarely happened that after the next throw of the grenade, none of the enemy died at all, and few can survive a salvo of fractions. The appearance of new trunks like a grenade launcher and splitter is also pleasing, which somewhat transform gameplay. After we left the building of the location corporation began to be continuous abandonment and lanes, becoming somewhat more linear and single -track. The density of clashes with opponents increased, but I already had so many cartridges to the most powerful flows in the game that enemies began to represent a grease for nails and splitting rays rather than a real threat. But thanks to pure linearity, the levels managed to make really long.


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